![]() As for travel, you do get a map which can be used for fast travel once you unlock spawn points. Monsters spontaneously generate at a fantastical rate in some map areas and dungeons but traveling from location to location, they are a minor nuisance that can be mostly avoided. The game play is full of familiar sound effects such as the whirling sound of an item flying out of a chest or the viscous sound of a potion being consumed. It hits its aural target making this feel very Diabolique. Speaking of audio, the soundtrack is very gothic and moody. ![]() The characters have excellent voice acting attached to them despite this being a mobile game, as mobile D&D type games tend to skimp on spoken dialogue. ![]() Some classic characters return such as Deckard Cain to help tie in previous games into the current plot. You pick your character class (Demon Hunter for me) and shove off into a world plagued by demons and monsters that threaten to plunge the world into eternal darkness. Having played Diablo Immortal for IOS, the good news is, the game is still very Diablo. The backlash would eventually result in a PC port which would assuage some prospective players but a cloud still loomed over Blizzard HQ. Blizzard had taken the plunge with Diablo and the masses were not happy. Today’s market has seen the move from traditional game sales to free-to-play, pay-to-win, micro-transaction-laden models that have ruined many a franchise. Fast forward to 2018 at Blizzcon, Blizzard announced Diablo Immortal for mobile to a collective chorus of boos from the crowd. The point-and-click combat felt fresh, the atmosphere was appropriately broody and with well-voiceacted dialogue, Blizzard gave us a new standard-bearer of the dungeon crawler some 25 years ago. I’ve always been a fan of the Diablo series since its inception.
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